Posted on February 19th, 2009 by dhirender
There is substantial evidence that people learn in virtual worlds. While most learning in these spaces is informal, existing outside the school curriculum, formalised learning environments have also been developed in textual worlds, MOOs, MUSHes, MUDs and multi-media spaces like ActiveWorlds(R), Second Life(R), World of Warcraft (R) to support educational goals in primary, secondary, higher [...]
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Posted on February 17th, 2009 by dhirender
The thematic issue “Religion and Spirituality in Cyberspace” of the Australian Religion Studies Review will explore some of the methodological and theoretical issues raised with the coming together of Internet with religion and spirituality and, hopefully, provide interesting case studies.
Possible topics include cyber-theology, cyber-rituals, online religions, cyber-proselytization and cyber-polemics, cyber-pilgrimages, cyber-covens and sanghas, religious blogs, [...]
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Posted on February 16th, 2009 by dhirender
You are invited to submit abstracts for papers which explore the representation, construction and/or production of language through the technologies and ideologies of new media – the digital discourse of blogs, wikis, texting, instant messaging, internet art, video games, virtual worlds, websites, emails, podcasting, hypertext fiction, graphical user interfaces, and so on. Of equal interest [...]
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Posted on November 16th, 2008 by dhirender
FaVE (Facets of Virtual Environments) 2009 is a refereed international academic conference devoted to persistent, multi-user virtual environments.
The recent rise of World of Warcraft®, Second Life® and similar applications has caught the imagination of the public and scholars alike, yet until now the study of virtual environments has been subordinated to a collection of subtopics [...]
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Posted on October 24th, 2008 by dhirender
What does it involve to enter the state of play? How games and other playful phenomena stand out among other everyday experiences, and can playful experiences be designed? Is there a way we can learn to understand games better by looking at phenomena that are not games, but where playful behaviours are common? How are [...]
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Posted on October 13th, 2008 by dhirender
Media In Motion: Changes in Contemporary Media in the U.K. and the U.S.
The current shifts in the media industry in the U.K. and the U.S. may be ascribed to a variety of causes – widespread Internet access, the concentration of media ownership as well as the sea-change journalistic practices are now going through. The media [...]
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Posted on October 3rd, 2008 by dhirender
New media encompass both new opportunities and new dilemmas for scholars. This ICA pre-conference invites participants to reflect on ways to analyze, preserve , and understand new media in a manner that is both sensitive to the past and to future needs of historical research. The history of new media is a burgeoning new subfield, [...]
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Posted on September 27th, 2008 by dhirender
There are many virtual worlds currently available or under development, but Second Life (SL) is the one that is best known and most widely used by the educational and academic community. Many educators have adopted SL as the platform of choice for developing educational activities across many disciplines. The concept of the book is to [...]
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Posted on September 25th, 2008 by dhirender
The Indian Journal of Law and Technology, published by the Law and Technology Committee of the Student Bar Association of the National Law School of India University, Bangalore, is India’s devoted to the field of law and technology. Articles are selected for publication after being peer reviewed by an external Article Review Board consisting of [...]
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Posted on September 20th, 2008 by dhirender
The dramatic rise of Web2.0 applications and practices have facilitated the creativity and voluntary collaboration of masses of Internet users, e.g., wikis, folksonomies, mash-ups, tagging, social networking, etc. Of particular interest to Geographers are the evolving forms, functions and scope of spatial referenced information such as local news, reviews, commentaries, recommendations, photographs and maps. Perhaps [...]
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