Console Gaming Online Subscribers To Increase 20%


Even as video game console shipments decline during the global recession, growth in online gaming subscriptions is expected to be grow a projected 20.4% between 2005 and 2013 due to a sizable console installed base and growing consumer awareness of online gaming, says In-Stat.
Some highlights of the report, Despite Slowing Console Sales, Online Gaming Subscriber Growth Continuing Worldwide, which covers forecasts for online game subscribers annually through 2013 for online-capable game console and handheld consoles, and not PC online gaming or casual gaming:

  • Each of the three key vendors is positioned to generate hundreds of millions of dollars in annual online gaming revenue from online service subscriptions, download revenue and/or online advertising.
  • Microsoft’s Xbox Live service will clearly lead, with projected revenue of over $1 billion in revenue annually by 2013.
  • Worldwide broadband subscriptions will reach 562 million in 2009. The combination of broadband, installed home networks, and pervasive Wi-Fi in gaming devices, is fueling online gaming subscriber growth.
  • In 2008, total video game console unit shipments reached 88 million worldwide, up 7% from worldwide unit shipments in 2007.
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