CFP – Playful Experiences Seminar


What does it involve to enter the state of play? How games and other playful phenomena stand out among other everyday experiences, and can playful experiences be designed? Is there a way we can learn to understand games better by looking at phenomena that are not games, but where playful behaviours are common? How are play and function intertwined in Facebook, iPhone, Habbo Hotel and the other topical interactive products and services?
As, on the one hand, so-called gamer generations are spreading understanding of play and games literacy into society, and, on the other, digital information and communication technologies are having an impact on various use contexts and in different social processes, there will be increasing needs for understanding playfulness that is not restricted to games in the classic sense. Play as an attitude and mode of engagement is appearing in social Internet services, and also working life is becoming increasingly open towards playful and creative modes of thought and activity.
‘Playful Experiences’ seminar invites presentations from multiple points of view, promoting wider interdisciplinary dialogue around player studies and games research, and in related fields.

Submission Guidelines
The extended abstract submissions should be between 500-1000 words (excluding references). Abstracts should be sent to <playfulexp[AT]gmail.com> as plain text only (no attachments). Guidelines for submitting a full seminar paper will be provided with the notification of acceptance.

The papers to be presented will be chosen based on extended abstract review. Full papers are distributed prior the event to all participants, in order to facilitate discussion.

Important dates

  • Abstract Deadline: January 15, 2009
  • Notification of Acceptance: January 30, 2009
  • Full Paper deadline: March 6, 2009
  • Seminar dates: April 2-3, 2009

Location: University of Tampere, Tampere, Finland
More details: http://playfulexperiences.wordpress.com/

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