CFP – Learning in Virtual Worlds

There is substantial evidence that people learn in virtual worlds. While most learning in these spaces is informal, existing outside the school curriculum, formalised learning environments have also been developed in textual worlds, MOOs, MUSHes, MUDs and multi-media spaces like ActiveWorlds(R), Second Life(R), World of Warcraft (R) to support educational goals in primary, secondary, higher [...]

CFP – Religion And Spirituality In Cyberspace

The thematic issue “Religion and Spirituality in Cyberspace” of the   Australian Religion Studies Review  will explore some of the methodological and theoretical issues raised with the coming together of Internet with religion and spirituality and, hopefully, provide interesting case studies. Possible topics include cyber-theology, cyber-rituals, online religions, cyber-proselytization and cyber-polemics, cyber-pilgrimages, cyber-covens and sanghas, religious [...]

CFP: Language In The New Media

You are invited to submit abstracts for papers which explore the representation, construction and/or production of language through the technologies and ideologies of new media – the digital discourse of blogs, wikis, texting, instant messaging, internet art, video games, virtual worlds, websites, emails, podcasting, hypertext fiction, graphical user interfaces, and so on. Of equal interest [...]

CFP – FaVE 2009

FaVE (Facets of Virtual Environments) 2009 is a refereed international academic conference devoted to persistent, multi-user virtual environments. The recent rise of World of Warcraft®, Second Life® and similar applications has caught the imagination of the public and scholars alike, yet until now the study of virtual environments has been subordinated to a collection of [...]

CFP – Playful Experiences Seminar

What does it involve to enter the state of play? How games and other playful phenomena stand out among other everyday experiences, and can playful experiences be designed? Is there a way we can learn to understand games better by looking at phenomena that are not games, but where playful behaviours are common? How are [...]

CFP – Media In Motion

Media In Motion: Changes in Contemporary Media in the U.K. and the U.S. The current shifts in the media industry in the U.K. and the U.S. may be ascribed to a variety of causes – widespread Internet access, the concentration of media ownership as well as the sea-change journalistic practices are now going through. The [...]


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