2007 - The Year When Gaming Came Into Its Own

In 2007, the total game play on the service was recorded as 279,81,060 minutes over 1 year with an average time spent of about 233 minutes per user per month and a peak usage of 981 users according to a study by Indiagames.
A recent Comscore survey corroborates the finding. For instance, 10 per cent of the Internet audience in India visited Zapak.com. The portal received six times more pageviews than Yahoo games, with almost 40 per cent of the gamers between the age-group of 22-35.
In terms of genres, casual games still top the chart (47 per cent), followed by strategy and action games (17 per cent each).  Sports (9 per cent), MMO (4 per cent), and Racing (6 per cent) complete the gaming pie.
Interestingly, the peak hour for gamers to be active is between 7 pm and 12 midnight, which perhaps should be perceived as a threat by television
Nasscom figures show that the Indian gaming segment — comprising mobile, computer and console games and development — touched Rs 192 crore in 2006, and is likely to cross Rs 1,700 crore by 2010.
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One Response to “2007 - The Year When Gaming Came Into Its Own”

  1. [...] reads: Online Gaming On The Indian Shores 2007 - The Year When Gaming Came Into Its Own Online gaming moves away from subscriptions Mobile gaming in small town India Share [...]

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